linebreak.gif (1062 bytes)

Contents info:

  1. Important notes
  2. %
  3. %
  4. Map tutorial
  5. Contact
  6. Credits

September 12, 2000

linebreak.gif (1062 bytes)

#1. Important notes

- Megaton is not responsible for any damages caused by Speedtrax.

- Speedtrax is free, that means all graphics, sound, music, etc can be used for you Duke3d projects.

- Speedtrax is design for use without jump or crouch buttons. This could not be modified.

- Reasons for Speedtrax incompletion are,:

  • I have run out of time. I tried to sqeeze some work into my spare time, but it becomes too stressfull. I can't put it on hold for a month 'cos nobody wants to wait for Speedtrax so long.
  • The bonus nukebutton has errors which is strongly needed for the level selection map. ( nukebutton pal 14 lotag 1-11 goes ,randomly ,to E1L9 or E1L1 on second use )
  • The Native doesn't respond to "ifp pwalking or running"

linebreak.gif (1062 bytes)

#2. %

linebreak.gif (1062 bytes)

#3. %

linebreak.gif (1062 bytes)

#4. Map tutorial

Special Icon description:

  1. "Startline" - counts laps with help from "Lapcheck".
  2. "Lapcheck" - is a checkpoint the player must pass before a new lap is counted.
  3. "TimeAttack" - starts and stops the timeattack counter.
  4. "Checkpoint" - adds 20 to the counter.
  5. "Speedboost" - like the item it gives super speed.
  6. "Counter" - Starts a second counter counting tracktime.
  7. "RemoteCon" - set at beginning for Remote Control cars racing.
  8. "Knockout" - set at every startpoint to give 4 stars.
  9. "M2" - (musiccontroller) specific spritepal chooses music.
  10. "S2" - (sectoreffector2) spritepal coded.
  • S2 [color 0] - makes random creaking sound 'for bridges'.
  • S2 [color 1] - at player close distance sounds hi crowd cheer.
  • S2 [color 2] - at player close distance sounds lo crowd cheer.

Interactive characters:

  1. Gasply the Ghost - flys around haunting players.
  2. Native - Throws a spear at the player once and runs away when chased by player.

Time Attack:

  • These levels are single player intented.
  • Weapons cannot be put into the levels because the player's energy is used for the counter and the weapons kill the player and revive him, which would result in infinite time.
  • One icon is required for this to work - "TIMEATTACK"
  • Inserting the "COUNTER" icon with enable the time counting.
  • Stars add 2 to the timer.

Multiplayer Trax:

  • These levels are multiplayer only.
  • Timeattack won't work here.
  • This game requires 2 icons to work "STARTLINE" and "LAPCHECK"
  • Put the "Startwall" at the beginning to set simultaneous race start.
  • Try to arrange the weapons well so that one player won't get the advantage over another, ex,: only one "speedboost" will send one player too far ahead.

Knockout:

  • Knockout are only multiplayer.
  • Put a "KNOCKOUT" icon at each spawn point so that each player will receive their four stars.
  • Arrange the weapons and the level well to avoid making camping areas.

Remote Control:

  • Insert the "REMOTE CONTROL" icon at the beginning.
  • Use "STARTLINE", "LAPCHECK" & "Startwall" like in Multiplayer Trax.
  • Weapons do not work here.

linebreak.gif (1062 bytes)

#5. Contact

Megaton@get2net.dk

linebreak.gif (1062 bytes)

#6. Credits

Speedtrax was designed and developed by Samir Mughrabi - [ MEGATON ]

  • Thanks to 3Drealms and Ken Silverman for an extremely TC friendly engine.
  • Thanks to Michael Thyrring for the great moral support.
  • Thanks to Jason for help on Duke v1.5 problem.
  • Thanks to all who mailed during the development of Speedtrax.